Letter Conveyor
P, R, T, V … which tile rolls in next?
A letter series is really a number series in disguise: swap each letter for its place in the alphabet and the pattern shows up. Here each letter jumps +2, every single step. Applying the jump once more to V gives X.
What to say if they get stuck
- Press Play - the arcs show you exactly how far each letter hops along the rail.
- Every hop is the same size. Count the letters between one carriage and the next.
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Alphabet Hops
BD, FH, JL, N? - tap the letter on the strip that finishes the last pair.
Letter sequences are arithmetic in disguise, so turn the letters into positions before you do anything else: B is 2, D is 4, F is 6, H is 8, J is 10, L is 12, N is 14. Now two separate patterns appear. Inside every pair the second letter is two steps on from the first, and from one pair to the next every letter jumps four steps. The missing letter sits inside the last pair, so the rule you need is the plus two: N is 14, so the answer is 16, which is P. Always check both patterns before you answer, because these questions are built so that the between-pairs jump is a tempting wrong answer. Counting on the alphabet rather than guessing by feel is what keeps you right under time pressure.
What to say if they get stuck
- Forget what the letters spell. Count how many steps it takes to walk from the first letter of a pair to the second.
- B to D is two steps. Check F to H and J to L: is the gap inside a pair always the same?
- There are two patterns here. One is the gap inside each pair, the other is the jump from one pair to the next. You only need the first one.
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Number Train
34, 28, 22, 16, 10 … which carriage couples on the end?
Look at the couplings, not the carriages. The gaps between 34, 28, 22, 16, 10 are -6, -6, -6, -6 - and that is where the pattern lives: every coupling takes away 6. Carrying it on from 10 gives 4.
What to say if they get stuck
- Press Roll - the ball hops between carriages and writes the gap into each coupling.
- Every gap is the same size. Add it once more to the last carriage.
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Frog Sequence Hop
The frog can only land on a stone that carries on the pattern. Tap the lily pads to fill both blank stones.
This engine’s own main skill is Number Sequences. It practises continue a letter or number sequence alongside it.
The trap here is to spot the first gap and assume every gap is the same. From 3 to 6 the gap is 3, but from 6 to 12 the gap is 6, and from 12 to 24 it is 12. When the gaps themselves keep growing, stop adding and start looking for a multiplier: 3 times 2 is 6, 6 times 2 is 12, 12 times 2 is 24, so the sequence doubles and the next terms are 48 and 96. The general strategy for any sequence is to write the differences underneath first. Equal differences mean add the same number every time. Growing differences mean try multiplying, and if that fails try squares or a two-step rule such as double then add one.
What to say if they get stuck
- Work out what happens between each pair of stones. Write the jumps down: 3 to 6, 6 to 12, 12 to 24.
- The jumps are 3, then 6, then 12. They are not the same size, so this is not an adding sequence.
- Each stone is the one before it multiplied by 2. So the next stone is 24 times 2.
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